TRAP DOOR ๐Ÿ•ท๏ธ

Enter the haunted cellar. Hide your spiders. Don't get bitten.

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2โ€“6 players ยท same match, separate screens ยท works on phone & TV

Custom Game
Starting hearts
3
Number of cups
24
Enabled cards

LOBBY...

    ROOM CODE
    โ€ขโ€ขโ€ขโ€ข
    ๐Ÿ‘พ Change Monster Avatar
    ๐Ÿ•ท๏ธ Choose Spider Skin
    ๐Ÿ•ท๏ธ
    PLAYER
    ROUND 1

    Hide your spiders ๐Ÿ•ท๏ธ

    Tap a cup on the table. Only you know where they are.

    YOUR TURN

    CUP
    OR
    ๐Ÿ•ท๏ธ ACTION
    PACK
    1 CARD
    PACK
    ๐Ÿ”‹
    53%

    YOUR TURN

    ๐Ÿ•ธ๏ธ
    ๐Ÿ•ธ๏ธ
    ๐Ÿ•ธ๏ธ
    ๐Ÿ•ธ๏ธ
    ๐Ÿ•ท๏ธ TRAPDOOR
    โญ

    FLIP 2

    ACTION โ€ข SPELL
    SAFE
    โ–ถ EFFECT

    Check under two cups this turn.

    "Two eyes are good. Four eyes are better. Eight is too many."

    Round over

    Next round starting...

    ๐Ÿ‘‘

    VICTORY!

    Survivor claimed the cursed cellar!

    ๐Ÿ•ท๏ธ SURVIVAL GUIDE

    ๐Ÿ† The Objective

    Be the last surviving monster with hearts remaining at the table. Outsmart your friends, remember where venomous spiders are lurking, and survive the cursed cellar.

    โค๏ธโค๏ธโค๏ธ

    3 Starting Hearts

    Every player starts with 3 hearts. If you get bitten by a spider, you lose 1 heart. At 0 hearts, you are eliminated!

    ๐Ÿ‘‘

    First to 3 Wins

    Rounds repeat until one player racks up 3 round victories to claim the championship trophy.

    ๐Ÿ•ท๏ธ Phase 1: Hiding Your Spiders

    At the start of every round, all players secretly choose 3 empty cups on the 3D table to hide their spiders. Only you know the locations of your own spiders (highlighted in purple glow on your screen).

    ๐Ÿ’ก The Golden Rule of Placement

    Your own spiders can bite you! If you forget where you placed them and flip your own cup later, you take damage just like everyone else. Pay close attention to your initial hiding spots.

    โš–๏ธ Phase 2: The Core Turn Dilemma

    When it is your turn, you must choose between safety or risk:

    ๐Ÿฅค

    The Cup (Safe)

    Guaranteed 1 Flip. Flip a single cup of your choice. No gimmicks, just pure luck and memory.

    ๐Ÿ“ฆ

    Action Pack (Gamble)

    The Battery Meter (๐Ÿ”‹) shows your odds of drawing a beneficial Safe Card vs. a chaotic Risky Card.

    Key Power-Ups

    • ๐Ÿ›ก๏ธ Shield Web: Grants an energy shield that absorbs your next spider bite for free.
    • ๐Ÿ‘€ Double Vision / X-Ray: Secretly peeks under cups without opening them to others.
    • ๐Ÿ”„ Cup Swap: Swaps the contents of two cups behind your opponents' backs.
    • ๐Ÿฉธ Heart Steal: If you trigger a spider, its owner loses a heart too!
    • โ˜ ๏ธ Curse: Forces the next player to perform a chaotic blind flip.

    ๐Ÿง  Master Tactics & Mind Games

    1. The Peek Bluff

    When you use Double Vision or Web Sense, look at how opponents react. If an opponent peeks at a cup and never touches it again, it is almost certainly a deadly spider!

    2. The Cup Swap Trap

    If you know where an opponent's spider is, swap it with a cup directly in front of the player right after you to set an unavoidable trap.

    3. Reading the Battery Odds

    When the battery safe meter is high (65%+), Action Packs are high-value. When the battery is low (under 40%), stick to the reliable single Cup flip!